What is Making History?
A unique learning experience
- Open-ended strategy game allows students to engage with the challenges of World War II.
- 6 game scenarios, each starting at a decisive moment in WWII history, focus student experiences on critical events.
- Single player and multi-player options bring flexibility and varied game experiences.
Students lead countries
- Develop strategies based on nation’s historic goals--or devise new plans.
- Implement economic, diplomatic, military, and research policies.
- Work with and understand nations' historic strengths and weaknesses.
Complements good history teaching
- Students take on historic roles and experience new perspectives. Through these experiences, they gain insight about WWII,
- the decision-making that shapes all history, and current events.
- Students come to understand the "whys" of WWII, not just the "whats".
A rich game world
- 80+ nations and 800+ regions
- Deeply researched, with cited primary and secondary sources
- Sophisticated economic, military, and diplomatic systems.
Historic scenarios match standards
- Topics include: the Spanish Civil War, Sudetenland crisis, invasion of Poland, fall of France, Pearl Harbor, and D-Day.
- Scenarios can be customized or created through the Scenario Editor.
Instructor materials
- Instructor's Guide, handouts, maps, tech & implementation advice, bibliography, recommended resources and more.
Support for gaming novices & experts
- Tutorial, Game Manual, Quick Guide, and in-game Encyclopedia.
Assessments
- Instructors can set game victory conditions.
- Student scores are based on 4 metrics (Manpower, Industrial, Financial, and Resources).
- Post-play reports summarize student scores, decisions, and game events.