![]() |
|
![]() The first game in the Making History™ series, The Calm and the Storm, represents an innovative new direction for multiplayer strategy games, and unveils our strategy for bringing compelling, customizable interactive content to the classroom. Like other upcoming games in the Making History series, The Calm and the Storm uses Muzzy Lane's multiplayer gaming system software, which provide teachers with reporting and assignment tools, the ability to customize content to match curriculum needs, and more. The Calm and the Storm, covers the causes and consequences of World War II. The game puts you in the role of a head of state, leading a struggling nation through challenges based on real historic events, using accurate historical data. Everything flows from your decisions as a leader. Each action you take has historically valid consequences and the game's sophisticated Artificial Intelligence (AI) and dynamic world models react accurately to events and decisions in the game. In-game advisors are based on actual historic figures and give you intelligent advice about your military, diplomatic, domestic and economic options. You negotiate with other players, prepare your plans, make choices and take action. Scenarios in The Calm and the Storm each focus on a specific historic period and include distinct playable countries. Scenarios focus on the key questions and challenges that nations faced at those times. The Calm and the Storm includes both global and focused scenarios. Global scenarios include the major countries involved in the Pacific and European theatres. Our focused scenario covers a smaller number of playable countries and a shorter play-time. (In this set, a focused scenario is built around the Munich conference.) For each scenario, you will find a description of the main events and challenges, a list of key themes, and a list of post-scenario questions that an educator might use to help students analyze and learn from the results of playing that scenario. |
|
|